Cliff Museum, Trondheim
A small contemporary art museum cantilevered over the North Sea, in collaboration with Reigersberg Architecten. Twelve final frames at twilight, for the project's competition submission.
Plenum is an independent visualization studio for architects, developers, and museums. We make photographs of spaces that do not yet exist — and treat the unbuilt with the same patience the built deserves.
A drawing is a promise. A render is a kept one — photographic, dated, repeatable. The same building, shown the same way, on the same day, year after year. We make the second kind.
Every commission, regardless of scale, moves through the same three phases. A small house and a 200-meter tower share the same calendar — only the rendering time differs.
We read the drawings the way a contractor would. We visit the site if it exists. We agree on the eight to twelve frames that will make or break the project, and write them down.
The geometry is rebuilt from the architect's files at the precision required for close-up. Materials are sourced, scanned, or written from physical samples sent by post. The first light study follows.
Two rounds of revisions are included. Final frames are delivered at print resolution with a colour-managed PDF and the source files. An animation is delivered as ProRes 4444 and an H.265 master.
A small slice of recent work. Most of what we do never appears here — clients ask, and we agree.
A small contemporary art museum cantilevered over the North Sea, in collaboration with Reigersberg Architecten. Twelve final frames at twilight, for the project's competition submission.
A research library for a private institution, board-form concrete throughout, with twenty-eight reading carrels arranged around a central court. Eight interior frames and a slow walking animation.
A private residence carved into a desert hillside in northern Mexico, two horizontal cantilevered volumes resolving in an infinity pool. Six exterior frames and a brand of stills for the architect's monograph.
Print-resolution photographic renders for competition books, monographs, and exhibition prints. Always colour-managed. Always layered.
Slow cinematic moves through the unbuilt. ProRes masters at 4K and 6K. Optional ambient audio brief if you want the room to breathe.
Sun-path simulations for any latitude on any day, validated against site-recorded data when available, used early to inform openings.
Custom shaders written from physical samples sent by post. We keep a library of 1,400 of them. We've never reused one.
For client review and gallery installation. Quest 3 + Vision Pro builds. Not a sales tool — a design tool the architect can stand inside.
Frame curation, caption writing, and book layout for the architect's monograph or competition submission, in collaboration with your editor.